Main Day 2 - Wednesday 11th September

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Sarah Tilley

Live Ops Director
Currently PlayStation London Studio

  • Deliver GaaS strategies to drive business growth and innovation.
  • Working side-by-side with the development studio to bring quality gaming experiences to players, for a particular product or franchise, across multiple platforms.
  • Establishing technical infrastructure and publishing operations, without stifling the creativity and ingenuity of game teams.
  • Converting operational complexity into streamlined efficiency – cross-game analytics, data management, live ops team talent
  • How the gaming backend platforms can enable studios to effectively manage the intricacies and operations of live services and multi-title development.
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Sergei Vasiuk

Director of LiveOps
Wargaming

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Emma Farrow

Chief Publishing Officer
Avalanche Studios Group

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Alexander Rehm

Director of Live Operations
People can Fly

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Matthieu Burleraux

Senior Director, Puzzle Games
Rovio Entertainment

9:35 am - 10:00 am SPONSORED SESSION: Capabilities in the Dynamic LiveOps Landscape

  • How to efficiently invest in LiveOps capabilities which can monitor game performance and behaviour, updating content, and responding to data and player feedback to enhance the live gaming product.
  • Automation tools and best practice in workflows: Discover their impact on efficiency and reach.
  • What new possibilities are being generated by AI in game development, content creation and enhancing player experiences.
  • Creating multiple disciplined teams to deliver operational support to a global player community.

10:00 am - 10:25 am SPONSORED SESSION: Working with the Right Partner to Establish a Successful GAAS Product

  • Leveraging Expertise in GaaS/F2P Models for Sustained Engagement: How a partner can bring valuable insights into the GaaS and F2P business models, helping to sustain player engagement and optimize monetization strategies through effective live operations.
  • Scaling Success Through Network Maximization: Utilizing a partner's established infrastructure and networks can significantly enhance the scalability of games, maximizing the value of the user network and efficiently expanding both new and existing titles.
  • Enhancing Player-Focused Experiences Through Collaboration: Leveraging expertise and innovative technologies to create gaming experiences that are deeply engaging and tailored to long-term player satisfaction, driving value creation.

10:25 am - 10:50 am FIRESIDE CHAT: Fireside Chat: Defining and Enabling LiveOps Excellence: Perspectives from a Multiple Game Portfolio

Discussion and Q&A around:

  • Achieving strategic goals for a product portfolio by driving excellence in game functionality and operational integrity throughout the lifecycle of gaming product (across multiple platforms).
  • Scaling up a global LiveOps team to deliver support across the lifecycle of generation-defining game products.
  • Setting team targets and deliverables to drive game management excellence – e.g. player retention and engagement.
  • Internal collaboration to fix issues (e.g. gaming latency) and support the wide business strategy.
  • Optimising workflows to improve effectiveness of LiveOps – leveraging player data to identify and address problems, monitoring operational standards.
  • Making investments to establish operational support across game genres, to new regions (localised support) and onto new platforms (console, mobile, PC).

10:50 am - 11:20 am Networking Break & Refreshments

Live Quality Operations

11:20 am - 11:25 am Chair Remarks

Live Quality Operations

11:25 am - 11:50 am PRESENTATION: It's All About the Bugs - Ensuring Quality of Service in Live Games to Retain and Grow the Player Base
Ben Wibberley - VP Games Operations, Jagex
  • Enhancing Player Satisfaction through Quality of Service: Prioritizing the delivery of a high-quality gaming experience as the cornerstone of player satisfaction. This involves rigorous testing, timely updates, and consistent performance improvements to ensure that players enjoy a seamless and engaging gaming environment.
  • Effective Management of Bugs and Technical Debt: Addressing the challenges posed by bugs and technical debt in complex gaming environments head-on. Allocating resources to solve immediate fixes and long-term stability improvements.
  • Player-Driven Experience and Feedback Loops: Leveraging player feedback to guide improvements in game quality and service. This includes establishing channels for direct communication, analysing player behaviour and feedback, and integrating insights into development cycles to enhance the game's quality continuously.
  • Impact of Content Releases on Quality of Service: Examining how the release of new content affects game stability and player satisfaction. This involves balancing the introduction of engaging new features and expansions with the necessity of maintaining an optimal level of service quality, ensuring that updates enhance rather than compromise the player experience.
  • Analysing Player Retention through Quality of Service: How ensuring a bug-free, smoothly running game environment contributes to keeping players engaged over the long term, emphasizing the importance of quality as a key driver of player loyalty.
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Ben Wibberley

VP Games Operations
Jagex

Live Quality Operations

11:50 am - 12:20 pm SPONSORED SESSION: Creating Holistic End-to-End Product Management and Live Operations
  • Ensuring game products are live-operable from the get-go. Building go-to-market strategies and tactics and scalable post-launch live-operations as well as related KPIs and measurement. Adapt the service to specific needs with open APIs and custom integration options.
  • Define, communicate, and maintain our player support and community engagement vision as well as ensuring alignment with the studio’s strategic direction and ability to drive economies of scale in service delivery.
  • Investing in appropriate tooling to enable a data-driven strategy and employ campaign tactics.
  • Contribution to studio portfolio decisions and development. 

Live Quality Operations

12:15 pm - 12:40 pm PRESENTATION: Enhancing Player Engagement and Loyalty Through Feedback Loops
  • Feedback-Driven Development: Implement continuous feedback mechanisms to shape game updates, features, and community engagement strategies.
  • Community Empowerment: Foster a strong, participative community by involving players in the development process and decision-making.
  • Personalised Player Support: Utilize data analytics for personalized support, balancing AI efficiency with crucial human interactions for complex issues.
  • Strategic Partnerships in Outsourcing: Opt for a hybrid approach with BPO partners specializing in gaming, emphasizing innovation, adaptability, and the value of the human touch in creative solutions and high-value management.

Growing Live Games – Player Acquisition, Engagement and Retention

11:20 am - 11:25 am Chair Remarks

Growing Live Games – Player Acquisition, Engagement and Retention

11:25 am - 12:15 pm PRESENTATION: Unpacking the Secrets of Player Engagement in Live Service Games
Sergei Vasiuk - Director of LiveOps, Wargaming

Boosting player engagement is tough in live service games because it's hard to define and measure. In this talk, I'll cover four key parts needed to improve engagement and three main enablers for your strategy. You'll also get a detailed look at the LiveOps Event Canvas we use in World of Tanks, which helps plan and run exciting events for players.


You will learn:

·       How to boost engagement.

·       How to measure the impact of engagement boosters.

·       How to enable your engagement strategy.

·       How to utilize the LiveOps Event Canvas.

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Sergei Vasiuk

Director of LiveOps
Wargaming

Growing Live Games – Player Acquisition, Engagement and Retention

11:50 am - 12:20 pm PRESENTATION: Deepening Engagement and Enabling Personalised Economies
Matthieu Burleraux - Senior Director, Puzzle Games, Rovio Entertainment
  • The role of LiveOps in creating 'the cohort of one', where personalized content, offers, and in-game economies are tailored to individual player behaviours and preferences, fostering a deeper connection and sense of ownership.
  • Driving Renewed Growth in Established Franchises: How LiveOps can successfully reinvigorated interest and growth in longstanding game franchises, highlighting strategies that led to renewed player engagement and increased revenue streams.
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Matthieu Burleraux

Senior Director, Puzzle Games
Rovio Entertainment

Growing Live Games – Player Acquisition, Engagement and Retention

12:15 pm - 12:40 pm PRESENTATION: Enhancing Player Onboarding and Retention with the "Greet and Guide" Outreach Program
Rafn Herlufsen - Director of Player Experience & Community, CCP Games
  • The "Greet and Guide" Outreach Program: A data-driven approach to personalize player onboarding and engagement.
  • Making predictions on a player's likelihood to subscribe and their preferred playstyle using various data points.
  • Tailored Player Interactions: Strategies for customized outreach during the onboarding process to improve key performance indicators (KPIs).
  • Measuring Success: An analysis of the program's effectiveness in enhancing player engagement and retention, supported by data on improved KPIs.
  • Insights into how the "Greet and Guide" program can evolve and continue to positively impact player experience and game success.
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Rafn Herlufsen

Director of Player Experience & Community
CCP Games

12:40 pm - 1:40 pm Networking Lunch

Managing and Analysing Game Data at Scale

1:40 pm - 1:45 pm Chair Remarks

Managing and Analysing Game Data at Scale

1:45 pm - 2:25 pm PANEL: LiveOps Data Dashboard: How Player Insight can be a Gateway to Success
Simon Diguet - Senior Live Ops Manager, Amplitude Studios
Amanda Cuthbert - Live Ops Marketing Director, Creative Assembly
Teodora Petkova - Senior Live Ops Manager & Product Owner, Supersolid
  • Monitor the heartbeat of your game: Track engagement, retention, and monetization metrics in real-time to swiftly identify trends and adapt strategies. Ensure seamless updates and capacity planning by evaluating the need for expanded infrastructure like additional live servers.
  • Strategic, data-driven decision-making: Leverage comprehensive analytics to set initiatives that enhance player experiences and retention.
  • Measure ROI and Refine Strategies: Validate LiveOps impact using data to guide future-oriented investments. Continuously assess and optimize operations by integrating in-game data with player insights from community feedback, consumer studies, and user research to enhance relevancy and effectiveness.
  • Coordinate your productions teams and engage them in your data & players insights to make sure to sustain team engagement and motivation.
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Simon Diguet

Senior Live Ops Manager
Amplitude Studios

Amanda Cuthbert

Live Ops Marketing Director
Creative Assembly

Teodora Petkova

Senior Live Ops Manager & Product Owner
Supersolid

Managing and Analysing Game Data at Scale

2:25 pm - 2:50 pm PRESENTATION: Assassin’s Creed Mirage, an Analytics Retrospective for a Seemingly Non Live Service Game
Yossef Benzeghadi - Game Analytics Manager, Ubisoft Bordeaux Studio
  • From the get-go, Mirage did not have a huge live service and postlaunch ambition, yet it has the most accurate tracking of the franchise so far. Let’s dive in together to understand why!
  • A massive production like Assassin’s Creed faces numerous challenges during development. In such context, non-player facing features like analytics can be easily considered superfluous and be first on the CUT list. Analytics vision, organization and mindset has been key on our project and studio to avoid such pitfalls, and instead push the envelope on the analytics scope. It was not easy, but there’s much best practices to take away about how!
  • Surprisingly, analytics was not just used to track the number of cats players kindly hugged in the streets of 9th Century Baghdad. Many features and gameplay systems got iterated upon and improved thanks to the combined power of playtesting feedback and players’ data during production and beyond, feel free to join to discover a sneak peek of what!
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Yossef Benzeghadi

Game Analytics Manager
Ubisoft Bordeaux Studio

Managing and Analysing Game Data at Scale

2:50 pm - 3:25 pm PANEL: Adapting and Growing Games For Global Players
Tamara Tirjak - Head of Localisation, Frontier Developments
Denis Ivanov - Head of Localization, Belka Games
  • Why a localisation strategy is key to access in new markets and expanding your audience.
  • The impact that localisation has on the global player experience (including adapting to cultural expectations).
  • Providing better community experience – from translating in-game content to enhancing player-to-player communication across borders.
  • Adoption of technologies, such as machine learning, to streamline localisation processes and increase efficiencies. 
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Tamara Tirjak

Head of Localisation
Frontier Developments

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Denis Ivanov

Head of Localization
Belka Games

Sustained Growth in Dynamic Environments

1:40 pm - 1:45 pm Chair Remarks

Sustained Growth in Dynamic Environments

1:45 pm - 2:10 pm SPONSORED SESSION: Strategies for Sustaining Market Success in Live Service Games: Engagement, Balance, and Continuous Development
  • Engagement Through Regular Content Updates: Highlighting the role of frequent content updates in maintaining player interest. Focuses on diversifying content, hosting community events, and introducing new gameplay mechanics to keep the game fresh.
  • Balancing and Updates Post-Campaign: Emphasizing the importance of continuous game balancing, patching, and updates post-launch to ensure a dynamic and balanced gameplay experience, informed by player feedback and a responsive update cycle.
  • Anticipation and Expansion: Outlining methods to generate excitement for future expansions with teasers and community involvement, showcasing the importance of ongoing development in sustaining the game's longevity.
  • Continuous Development and Player Retention: Exploring how constant game refinement and expansion drive player retention, emphasizing the link between dedicated development efforts and building a dedicated player base for lasting success.

Sustained Growth in Dynamic Environments

2:10 pm - 2:35 pm PRESENTATION: Building a 1 Billion Dollar Game by Fostering a Community of Female Hardcore Gamers
Florian Blaesche - Director of Player Experience, Wooga
  • We will dive into how Wooga crafts engaging player experiences for their niche hardcore gaming audience.
  • Establishing a player-centric approach that brings value to both the player and the business.
  • How does Wooga know what the players want and how they build features that cater to their players motivations. How to make players continuously care about what is on offer, both in and outside of the game.
  • Thinking beyond the game and making players care about the Community.
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Florian Blaesche

Director of Player Experience
Wooga

Sustained Growth in Dynamic Environments

2:35 pm - 3:00 pm PRESENTATION: Content Cadence: Hammering Habits into Your Players
Hunter Bulkeley - Director of Product Management, 1047 Games


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Hunter Bulkeley

Director of Product Management
1047 Games

Sustained Growth in Dynamic Environments

3:00 pm - 3:25 pm PRESENTATION: Post-Launch Strategies for Longevity and Growth
Mohammed Benhenneda - Business Strategy & Live Performance Director (Rainbow Six), Ubisoft
  • Continuous Content Delivery: The importance of a roadmap for regular content updates to keep the game fresh and engaging for players.
  • Community Engagement and Feedback: Leveraging community feedback to make informed updates and changes, enhancing player satisfaction and retention.
  • Evolving Monetisation Strategies: Examining how successful games evolve their monetization strategies post-launch to boost revenue while maintaining player trust.
  •  Analytics and Adaptation: Using data analytics to understand player behaviour and adapt the game to meet changing preferences and trends.
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Mohammed Benhenneda

Business Strategy & Live Performance Director (Rainbow Six)
Ubisoft

3:25 pm - 3:50 pm Networking Break & Refreshments

  • Analysing successful live service games that have adapted to these challenges, showcasing strategies that worked. This section will provide real-world examples of games that have managed to grow and maintain a loyal player base through innovative business models, engaging content strategies, and a commitment to balancing the needs and desires of their community.
  • Balancing Old and New Players: Crafting strategies to maintain an appealing, engaging environment (and content) for both veteran players and newcomers.
  • Expanding the Product to Win Back Players: In a competitive market, it's vital to continuously innovate and adapt to win back players who may have drifted away.
  • Adapting Business Models: Discussing the need for evolution in business models to thrive in a diversified entertainment ecosystem. In an age where no single game can dominate player time, it’s crucial for live service games to find innovative ways to integrate into players' lives, offering value that encourages loyalty and regular engagement.
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Chase Thomas

Franchise Director (Diablo IV)
Activision Blizzard

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Marcus Bodin

Production Director
Mojang Studios

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David Mohr

Managing Director
Com2uS Europe

  • Platform Agnosticism: Emphasizes seamless gaming across devices for broader accessibility and inclusivity.
  • Player Choice & Accessibility: Technological advancements provide players with unprecedented freedom and redefine digital accessibility in gaming.
  • Content Evolution: Highlights AAA studios' shift towards live service models and the critical role of user-generated content in engaging communities.
  • Technological Innovation: Speculates on the transformative potential of AR/VR, AI, and cloud computing in offering immersive and personalized gaming experiences.
  • Community and Monetization: Discusses the importance of community dynamics, social integration, and sustainable monetization strategies in retaining players and ensuring game success.
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Jussi Immonen

Chief Commercial Officer
Nitro Games

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Benjamin Villhauer

Chief Innovation Officer
MY.GAMES

Anna Mostyn Williams

Senior Director of Commercial
Jagex

5:15 pm - 5:25 pm Closing Remarks

5:25 pm - 5:25 pm End of Conference